Instead of 1/5th of Linguistics skill equalling character's
chance to speak/read any language (IE 50% in Linguistics
yields a staggering 10% chance to read Chinese or any other
Linguistics skill now works as followed: Divide Linguistics
in half (round down) and ADD this amount to any language
character has at least 10% skill. For a language the character
has no skill in, if PC makes his Linguistics roll, PC can then
make a Know roll to understand that language.
Example for first use of Linguistics: PC speaks Italian at 20%
(Reads Italian at default 10%) and has Linguistics at 46%.
46 ÷ 2 = 23% The PC can speak Italian at 43% and read at 33%.
This first use of Linguistics assumes if the PC makes the
initial roll, that entire conversation is fully understood.
Example for second use of Linguistics: Same PC has travelled
to Egypt and is confronted by an Arab merchant. PC does not
have any skill in Arabic. If PC rolls 46% or less, he then
gets a Know roll and being a well educated person (EDU 16)
which added to his keen understanding of the etymology of
words, now has an 80% chance of comprehending wha the
merchant is babbling about. If the PC fails the Linguistics
roll, he doesn't understand any part of the conversation. If
the Know roll fails, the PC understands only the crudest gist
of the converstation. The down side of this second use of
Linguistics, is the PC must make the Linguistics/Know rolls
to both listen to and to speak the unfamiliar language.