NPCs

 

Aako-Hris-Am (Davao Mayor)

Agility: d8, Strength: d6, Vitality: d6, Alertness: d8, Intelligence: d10, Willpower: d10; Life Points 16; Initiative d8 + d8

Traits: Trustworthy Gut (minor), Sharp Sense: Sight (minor), Talented: Conversation (minor), Deadly Enemy: Grik (minor), Overconfident (minor), Superstitious (minor)

Skills: Athletics d6, Covert d4, Discipline d6 / Intimidation d8, Influence d6 / Bureaucracy d8 / Conversation d8 / Leadership d10, Knowledge d6 / Law d8, Perception d6 / Intuition d8 / Sight d8, Melee Weapon Combat d4, Ranged Weapons d4, Survival d6, Unarmed Combat d4

Notes: An insightful leader, Aako leads more by cajoling the citizens of Davao into what he wants them to do with friendly open banter rather than by ‘leading’ them. Aako knows he’s good at getting his way and is supremely secure in his position as mayor.

 

Jannik-Ree-Ad (Davao High Sky Priest)

Agility: d8, Strength: d6, Vitality: d6, Alertness: d8, Intelligence: d8, Willpower: d12; Life Points 18; Initiative d8 + d8

Traits: Religiosity (Major), Sharp Sense: Sight (minor), Deadly Enemy: Grik (minor), Soft (minor), Vain (minor)

Skills: Athletics d4, Covert d6, Discipline d6 / Intimidation d8, Influence d6, Knowledge d6 / History d8 / Religion d12, Linguistics d6 / Latin d8, Perception d6 / Sight d8, Melee Weapon Combat d4, Survival d6, Unarmed Combat d4

Notes: Proud and indulgent from many years of a soft life, Jannik is known for his devout beliefs and an extensive knowledge of the sacred texts. Despite his age, the high priest is not particularly hidebound and is open to new things.  

 

Chi-Dan-Ag (Davao Captain of the Guard)

Agility: d10, Strength: d6, Vitality: d10, Alertness: d8, Intelligence: d6, Willpower: d8; Life Points 18; Initiative d10 + d8

Traits: Nature Lover (minor), Sharp Sense: Sight (minor), Talented: Scota (minor), Deadly Enemy: Grik (minor), Loyal (minor), Superstitious (minor)

Skills: Athletics d6 / Dodging d8, Covert d6 / Stealth d8, Discipline d6, Influence d6 / Leadership d8, Knowledge d2, Perception d6 / Sight d8, Melee Weapon Combat d6 / Scota d8, Ranged Weapons d6 / Crossbow d8, Survival d4, Unarmed Combat d6 / Brawling d8  

Notes: Dedicated to protecting the citizens of Davao, the Chi is frequently at odds with the mayor over state of the city’s defenses. Aako insists the main threat is posed by the thunder lizards of the inner jungle, while the Chi never forgets the Grik threat. The compromise the two have worked out provides the people with the illusion of protection, but the truth frequently keeps Chi awake at night.   

 

Dagg-Sree-Am

Agility: d10, Strength: d6, Vitality: d10, Alertness: d8, Intelligence: d6, Willpower: d8; Life Points 18; Initiative d10 + d8

Traits: Nature Lover (minor), Sharp Sense: Sight (minor), Talented: Climbing (minor), Talented: Intuition (minor), Deadly Enemy: Grik (minor), Loyal (minor), Phobia: gri-kakka (minor), Superstitious (minor)

Skills: Athletics d6 / Climbing d8, Covert d6, Discipline d6, Knowledge d6 / Fishing d8 / Sailing d8, Perception d6 / Intuition d10 / Sight d8, Melee Weapon Combat d6, Sailor d6 / Helmsman d8, Survival d6, Unarmed Combat d6

Notes: Dagg is the most productive fisherman in all of Davao, possessing an almost supernatural ability to find the biggest catches whenever he’s at sea. Dagg’s darkest secret is a morbid fear of the deadly gri-kakka that stems from witnessing his brother being snatched from the deck of his father’s boat by one when he was twelve. However, Dagg is a fifth generation fisherman and despite his fears, nothing could keep him from the sea he loves.  

 

Selkan-Ghe-Al

Agility: d10, Strength: d6, Vitality: d10, Alertness: d10, Intelligence: d6, Willpower: d6; Life Points 16; Initiative d10 + d10

Traits: Nature Lover (minor), Sharp Sense: Sight (minor), Talented: Climbing (minor), Deadly Enemy: Grik (minor), Scrawny (minor), Superstitious (minor)

Skills: Athletics d6 / Climbing d8, Covert d6, Discipline d6, Knowledge d6 / Fishing d10 / Sailing d8, Perception d6 / Sight d8, Melee Weapon Combat d6, Sailor d6 / Helmsman d10, Survival d6, Unarmed Combat d6

Notes: Despite being very successful at his craft, Selkan perpetually seems to be underfed. Regardless of his appearance, Selkan is one of the most experienced sailors to call Davao home. He is very popular within the fishing community and, second only to the High Sky Priest, Selkan’s opinion is highly sought after regarding sailing conditions.

 

Dal-Las-Ab

Agility: d10, Strength: d6, Vitality: d8, Alertness: d8, Intelligence: d8, Willpower: d8; Life Points 16; Initiative d10 + d8

Traits: Nature Lover (minor), Sharp Sense: Sight (minor), Talented: Climbing (minor), Things Go Smooth (Major), Deadly Enemy: Grik (minor), Forked Tongue (minor), Greedy (minor), Stingy (minor), Superstitious (minor)

Skills: Athletics d6 / Climbing d8 / Dodge d8, Covert d6 / Stealth d10, Discipline d4, Knowledge d6 / Fishing d8 / Sailing d8, Perception d6 / Sight d8, Melee Weapon Combat d6, Sailor d6 / Helmsman d8, Survival d6, Unarmed Combat d6

Notes: While a decent sailor and fisherman, Dal is about as unpopular as one of the People can get. A bitter and miserable man and aside from when he needs to trade in his catch, he keeps largely to himself, which is fine with him and the rest of the citizens of Davao.

 

Jon-Mak-An

Agility: d10, Strength: d6, Vitality: d8, Alertness: d8, Intelligence: d8, Willpower: d8; Life Points 16; Initiative d10 + d8

Traits: Sharp Sense: Sight (minor), Steady Calm (minor), Talented: Climbing (minor), Deadly Enemy: Grik (minor), Straight Shooter (minor), Superstitious (minor)

Skills: Athletics d4, Covert d4, Craft d6 / Blacksmithing d10 / Metalworking d8, Discipline d6 / Concentration d8, Influence d6 / Barter d8 / Persuasion d8, Knowledge d6 / Appraisal d8 / Business d8, Perception d6 / Sight d8, Melee Weapon Combat d4, Survival d4, Unarmed Combat d4

Notes: Running the best smithy in Davao, Jon is a master craftsman that known for the finest weapons and ship fittings in the city. Well off thanks to his excellent skills, Jon nonetheless remains well grounded and is one of the most respected merchants in Davao.

 

Polmak-Trey-Ar

Agility: d10, Strength: d6, Vitality: d8, Alertness: d8, Intelligence: d8, Willpower: d8; Life Points 16; Initiative d10 + d8

Traits: Nature Lover (minor), Sharp Sense: Sight (minor), Talented: Climbing (minor), Deadly Enemy: Grik (minor), Stingy (minor), Superstitious (minor)

Skills: Athletics d6, Covert d6, Craft d6 / Carpentry d10, Discipline d4, Knowledge d6 / Business d8, Influence d6 / Persuasion d8, Perception d6 / Sight d8, Melee Weapon Combat d6 / Axe d8, Survival d6, Unarmed Combat d4

Notes: Unlike most of the skilled craftsmen of Davao, Polmak likes to go outside the protection of the city to gather the materials used in his shop. As a result, his fighting skills are nearly as good as his business skills.

 

Rem-Kel-Ah

Agility: d10, Strength: d6, Vitality: d8, Alertness: d8, Intelligence: d8, Willpower: d8; Life Points 16; Initiative d10 + d8

Traits: Sharp Sense: Sight (minor), Talented: Climbing (minor), Trustworthy Gut (minor), Deadly Enemy: Grik (minor), Loyal (minor), Superstitious (minor)

Skills: Athletics d6 / Climbing d8, Covert d6, Influence d6 / Barter d10 / Conversation d10, Knowledge d6 / Appraisal d10, Business d10, Perception d6 / Deduction d10 / Intuition d8 / Sight d8, Melee Weapon Combat d4, Survival d4, Unarmed Combat d4

Notes: A natural born deal maker, if there is a business opportunity to be found Rem-Kel-Ah can find it. Possessing an especially fine eye for merchandise, combined with the ability to get along with everyone, Rem is the quintessential middle man. 

 

Generic Davao Resident

Agility: d10, Strength: d6, Vitality: d8, Alertness: d8, Intelligence: d8, Willpower: d8; Life Points 16; Initiative d10 + d8

Traits: Nature Lover (minor), Sharp Sense: Vision (minor), Talented: Climbing (minor), Deadly Enemy: Grik (minor), Loyal (minor), Superstitious (minor)

Skills: Athletics d6 / Climbing d8, Covert d6 / Stealth d8, Discipline d6, Knowledge d6 / Barter d8, Perception d6 / Sight d8, Melee Weapon Combat d6, Ranged Weapons d6, Survival d6, Unarmed Combat d4 for a total of 60 in skills. Each member of the city has a specific specialty such as: Influence d6 / Leadership d8, Craft d6 / Specialty d8, or Perception d6 / Appraisal d8.

Notes: A typical resident of the city of Davao.

 


Sedje-Sar-Ak (Tellana U-Amaki)

Agility: d10, Strength: d6, Vitality: d8, Alertness: d8, Intelligence: d8, Willpower: d8; Life Points 16; Initiative d10 + d8

Traits: Nature Lover (minor), Leadership (minor), Nose for Trouble (minor), Sharp Sense: Sight (minor), Talented: Climbing (minor); Credo: Always Protect Home (Major), Deadly Enemy: Grik (minor), Loyal (minor), Superstitious (minor)

Skills: Athletics d6, Covert d6, Discipline d6, Influence d6 / Leadership d8, Knowledge d6 / Sailing d8, Perception d6 / Sight d8, Melee Weapon Combat d6 / Scota d8, Ranged Weapons d6, Survival d6, Unarmed Combat d6

Notes: A natural and dedicated leader Sedje-Sar-Ak’s people are disciplined and the Tellana is well run. Wise and well seasoned, the High Chief brings out the best in all around him. Sedje’s loyalty to his people is renowned and they return that loyalty tenfold as they trust his instincts and know he will always do everything in his power to protect them.

 

Melnan-Sel-Ap (Tellana High Sky Priest)

Agility: d8, Strength: d6, Vitality: d8, Alertness: d8, Intelligence: d8, Willpower: d10; Life Points 18; Initiative d8 + d8

Traits: Good Name: Devout (minor), Religiosity (Major); Creaky (minor), Deadly Enemy: Grik (minor), Superstitious (minor)

Skills: Athletics d6, Covert d4, Discipline d6, Knowledge d6 / Navigation d10 / Religion d10

Linguist d6 / Latin d8, Perception d6 / Deduction d8 / Empathy d8 / Sight d8, Melee Weapon Combat d6, Survival d6, Unarmed Combat d6

Notes: Well known for his staunch dedication to his faith, Melnan somehow manages to always provide the right advice and sense of balance to the spiritual needs to Sedje and the rest of the people of his Home. Long in years and beginning to slow due to his age, Melnan’s back is still straight and his wit is still razor sharp.     

 

Kannas-Frel-An (Tellana Captain of the Guard)

Agility: d12, Strength: d6, Vitality: d8, Alertness: d8, Intelligence: d6, Willpower: d8; Life Points 16; Initiative d12 + d8

Traits: Nature Lover (minor), Sharp Sense: Sight (minor), Talented: Climbing (minor); Deadly Enemy: Grik (minor), Loyal (minor), Superstitious (minor)

Skills: Athletics d6 / Climbing d8 / Dodge d8, Covert d6 / Stealth d8, Discipline d6, Knowledge d6, Perception d6 / Sight d8, Melee Weapon Combat d6 / Scota d8, Ranged Weapons d6 / Crossbow d8, Survival d6, Unarmed Combat d6 / Brawling d8  

Notes: Unlike most captains, who earn their position based on his strength and endurance, the Kannas-Frel-An earned his title due to his amazing speed and agility. Kannas is not a natural leader, but he does take his position very seriously and the Guard is well trained.

 

Visk-Del-Ab (Dalmora U-Amaki)

Agility: d8, Strength: d8, Vitality: d8, Alertness: d8, Intelligence: d6, Willpower: d10; Life Points 18; Initiative d8 + d8

Traits: Nature Lover (minor), Sharp Sense: Sight (minor), Talented: Climbing (minor), Deadly Enemy: Grik (minor), Chip on the Shoulder (minor), Superstitious (minor)

Skills: Athletics d6 / Climbing d8, Covert d6 / Stealth d8, Discipline d6, Influence d6 / Leadership d8, Knowledge d6 / Sailing d8, Perception d6 / Sight d8, Melee Weapon Combat d6 / Scota d8, Survival d6, Unarmed Combat d6 / Brawling d8

Notes: Visk is young for his title and is set upon by his High Sky Priest in virtually everything he does. The constant bickering has soured Visk’s demeanor to the point that he growls at nearly everyone. Due to his age, Visk doesn’t possess as much experience as most High Chiefs, but he has been trained to his position for his entire life and if just given a little breathing room to grow, Visk has the potential to be a fine leader. 

 

Sak-Tel-Ay (Dalmora High Sky Priest)

Agility: d10, Strength: d6, Vitality: d8, Alertness: d8, Intelligence: d8, Willpower: d8; Life Points 16; Initiative d10 + d8

Traits: Nature Lover (minor), Religiosity (Major), Sharp Sense: Sight (minor), Credo: Keep the Faith (minor), Deadly Enemy: Grik (minor), Prejudice (minor), Superstitious (minor)

Skills: Athletics d6, Covert d6, Discipline d6, Influence d6 / Persuasion d10, Knowledge d6 / Navigation d10 / Religion d10 / Sailing d8, Linguistics d6 / Latin d8, Perception d6 / Sight d8, Melee Weapon Combat d4, Survival d2, Unarmed Combat d2

Notes: A staid and hidebound zealot, Sak-Fel-Ay is unwilling to accept change or admit mistake. Far older than Visk-Del-Ab, he is at constant odds with just about every decision the younger man makes. While the worst of these arguments have occurred behind closed doors, but the tension is so high between them that most of the residents of their Home are all too aware their leaders do not get along.

 

Kraal-Sek-Ah (Dalmora Captain of the Guard)

Agility: d6, Strength: d10, Vitality: d8, Alertness: d10, Intelligence: d6, Willpower: d8; Life Points 16; Initiative d6 + d10

Traits: Fightin’ Type (Major), Nature Lover (minor), Sharp Sense: Sight (minor), Amorous (minor), Deadly Enemy: Grik (minor), Memorable (minor), Superstitious (minor)

Skills: Athletics d6 / Climbing d8 / Dodge d8, Covert d6, Discipline d6, Knowledge d6, Perception d6 / Sight d8, Melee Weapon Combat d6 / Scota d10, Ranged Weapons d6 / Crossbow d8, Survival d6, Unarmed Combat d6 / Brawling d8

Notes: While a powerful and deadly fighter, Kraal is not much of a leader. In fact, he thinks of himself more as the ship’s Lothario than soldier and spends more time with his boots off than with them on. 

 

Generic Home Resident

Agility: d10, Strength: d6, Vitality: d8, Alertness: d8, Intelligence: d8, Willpower: d8; Life Points 16; Initiative d10 + d8

Traits: Nature Lover (minor), Sharp Sense: Vision (minor), Talented: Climbing (minor), Deadly Enemy: Grik (minor), Loyal (minor), Superstitious (minor)

Skills: Athletics d6 / Climbing d8, Covert d6 / Stealth d8, Discipline d6, Knowledge d6 / Sailing d8, Perception d6 / Sight d8, Melee Weapon Combat d6 / Scota d8 or Axe d8, Survival d6, Unarmed Combat d6 / Brawling d8 for a total of 60 in skills. Each member of a Lemurian crew has a specific specialty such as: Influence d6 / Leadership d8, Sailor d6 / Helmsman d8, or Ranged Weapons d6 / Crossbow d8.

Note: A typical member aboard one of the great Lemurian ‘Homes’.


Grik Captain

Agility: d8, Strength: d10, Vitality: d12, Alertness: d8, Intelligence: d8, Willpower: d8; Life Points 24; Initiative d8 + d8

Traits: Tough as Nails (Major), Fightin’ Type (Major), Sadistic (Major), Overconfident (minor), Prejudice (minor)

Skills: Athletics d6 / Dodge d8, Covert d6, Discipline d6, Influence d6 / Intimidation d10, Knowledge d6 / Sailing d8, Melee Weapon Combat d6 / Sword d12 / Knives d8, Perception d6, Sailor d6, Unarmed Combat d6 / Brawling d10

 

Grik Leader

Agility: d8, Strength: d8, Vitality: d10, Alertness: d8, Intelligence: d6, Willpower: d8; Life Points 22; Initiative d8 + d8

Traits: Tough as Nails (Major), Fightin’ Type (Major), Sadistic (Major), Overconfident (minor), Prejudice (minor)

Skills: Athletics d6 / Dodge d8, Covert d6, Discipline d6, Influence d6 / Intimidation d8, Knowledge d6, Melee Weapon Combat d6 / Sword d10 / Knives d8, Perception d6, Sailor d6, Unarmed Combat d6 / Brawling d10

 

Grik Gunner

Agility: d8, Strength: d8, Vitality: d10, Alertness: d8, Intelligence: d6, Willpower: d8; Life Points 22; Initiative d8 + d8

Traits: Tough as Nails (Major), Fightin’ Type (Major), Sadistic (Major), Overconfident (minor), Prejudice (minor)

Skills: Athletics d6 / Dodge d8, Covert d6, Discipline d6, Heavy Weapons d6 / Catapult d8, Knowledge d6, Melee Weapon Combat d6 / Sword d10 / Knives d8, Perception d6, Sailor d6, Unarmed Combat d6 / Brawling d10

 

Grik Warrior

Agility: d8, Strength: d8, Vitality: d10, Alertness: d8, Intelligence: d6, Willpower: d8; Life Points 22; Initiative d8 + d8

Traits: Tough as Nails (Major), Fightin’ Type (Major), Sadistic (Major), Overconfident (minor), Prejudice (minor)

Skills: Athletics d6 / Dodge d8, Covert d6, Discipline d6, Knowledge d6, Melee Weapon Combat d6 / Sword d10 / Knives d8, Perception d6, Ranged Weapons d6 / Crossbow d8, Sailor d6, Unarmed Combat d6 / Brawling d10